A 1v1 tactical card game packaging the MOBA experience without a MOBA's frustrations, tedium or complexity, and without a collectable card game's acquisition costs. No role queue, no teammates, no item builds, no packs to open for a chase card — just four Lanes, twelve cards you picked yourself, and the nerve to double the Stakes, all inside a coffee break (or a bathroom break). Win two Lanes and the match is yours.
In development — PC & mobile
How it plays
STEP I
Draft or select your 12 hero team. Each hero carries powerful keywords, effects and a deck role: Carry, Tank, Initiator, Support and others. While it's not required to fill each role, it is highly recommended to create a balanced team. Crack the meta with an open toolbox of cards!
STEP II
Fight over four Lanes, all randomized every match to keep each game unique against new opponents bringing their own curated decks that suit their player expression. Each Lane bends the rules its own way. Earn Gold by attacking undefended Lanes or Destroying your opponent's heroes there.
STEP III
Players take their turns asynchronously then reveal their actions simultaneously. There is no gradual resource allocation, no mana, no ramp and no limit on how many cards you play in a turn — you could empty your hand on turn one but the turn after you spend everything, your opponent is answering a board you can hardly add to. Don't win the battle to lose the war.
STEP IV
Every game is played for Stakes, and it climbs by one every turn on its own. Each player can double the current Stakes once per game so know when to hold 'em and when to fold 'em.
Playing games is a hobby.
Buying digital assets is not.
Playtests, dev updates, reveal-season exclusives, and a community shaping the game. Come say hi.
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